North America + Europe · see live fleet status →

Minecraft server hostingThe tick doesn't lie.

Real CPU that's yours alone, never oversold. Live TPS and MSPT on your screen for every core that reports them. You pay for the hours players actually play. Empty servers sleep for free.

~12 sec · Wake from sleepNA + EU · RegionsGuaranteed CPU · No oversellingPay-per-play · Billing
demo-k0man9LIVE
TPS
20.0
MSPT
0.0ms
Players
0
TPS · recent history
measured on this server, not a demo · full public status →
Measured, not claimed

We put three servers on one thread and watched the tick die

Same world, same load, same box. The only difference is how many servers shared the pinned CPU thread.

1 server on the pinned thread
20TPS
41.65 ms per tick · 83% of the 50 ms budget
3.30×
the tick cost
3 servers on the same thread
7.3TPS
137.28 ms per tick · 275% of the 50 ms budget

PAPER 1.21.4 · 2000 villagers · 60s warm-up, 300s sampled · AMD Ryzen 7 9700X 8-Core Processor · 2026-07-25

Why others lag

Your old host lags at prime time. Here's the actual reason.

Minecraft runs the whole world on a single thread: one core, one tick. Cram a hundred servers onto that core and prime-time TPS falls apart. We don't cram.

We measured what that costs: one server on a thread vs three on the same thread — with the method, the raw JSON, and the runs that didn't survive review.

Typical overseller

≈100 servers per core

  • CPU split 100 ways. You lag at peak.
  • "Just buy more RAM" (won't fix the tick)
  • No TPS graph. You're guessing.
  • You pay even while asleep
Your server fights for a sliver of a core
TrueTick

Guaranteed CPU, never oversold

  • Real CPU reserved for your server, sized to your plan, never shared
  • Live TPS/MSPT on Paper, Purpur, Forge & NeoForge — and on Vanilla & Fabric from Minecraft 1.20.3
  • No overselling, enforced in code — not a promise
  • A sleeping server uses nothing, so it costs nothing
Your guaranteed share: yours alone, uncontended
The panel

Everything you actually touch

Server overview showing live TPS and MSPT tiles above a 24-hour tick history chart
Tick health

The tick, measured — and 24 hours of it

Live TPS and MSPT, plus the p95 tail on the cores that print percentiles — Paper, Purpur, and Vanilla and Fabric from Minecraft 1.20.3; Forge and NeoForge print no percentile tail at all, and the panel says so. On those same cores, the tick rate itself is counted off the world's own tick counter — what your world actually delivered. Forge and NeoForge report their own achieved rate instead, and that is the number shown. Below 1.20.3, Vanilla and Fabric have no tick command at all, and the panel says so instead of inventing a number.

Web console showing completed output for the list, difficulty and seed commands, with an empty command box below
Console and files

A real console and the whole filesystem, in the browser

Live console with command autocomplete. Full file access: browse, edit, upload, delete — plus SFTP when you would rather use your own client. No desktop client, no waiting on a ticket.

Plugin catalog showing Modrinth search results with installed plugins marked
Plugins and mods

Install from Modrinth without leaving the panel

Search the catalog, click install. Paper and Purpur plugins, and Fabric, Forge and NeoForge modpacks — with the loader checked against the server you are installing onto, so a pack for the wrong loader is refused instead of silently failing at boot.

Everything else

The rest of what's in the panel

Mods and modpacks

Fabric, Forge and NeoForge, with one-click modpack install from Modrinth. The loader is checked against your server before anything is written.

Bedrock crossplay

One click on the flat plan, on a dedicated Bedrock port. Not yet on metered: a Bedrock join can't wake a sleeping server.

Extra ports

Voice chat and web maps need traffic that doesn't ride the game port. Open one from the panel and it's published and routed.

Backups

Scheduled snapshots, one-click rollback, and a full download you can take with you.

SFTP & databases

SFTP access with any client (FileZilla, WinSCP), plus a MySQL-compatible database per server for plugins that need one (LuckPerms, CoreProtect, and the like).

Teams

Invite teammates by email. Owners control who has access; invited members can manage the server.

Scheduler

Restarts, backups and commands on a timetable you set.

API, CLI and MCP

Everything the panel does is a REST call too — with a TypeScript SDK, a CLI, and an MCP server.

Pay per played hour

See how much scale-to-zero saves you

The server sleeps when empty and wakes on connect within seconds. You only pay for active GB-hours.

4 GB
5 h

Estimate · 1 GB active hour = $0.012.

Metered · your monthly bill
$7.20 /mo
40% saved vs flat
TrueTick metered$7.20
Typical flat 24/7$12.00
Start with metered

Pricing estimate (USD) — not a quote; final billing is metered per active GB-hour.

Full breakdown and real scenarios →

Pricing

Pay by the hour or flat monthly. Switch anytime.

No lock-in, no billing traps. Switch plans or download your data whenever you want.

FREE

Free

A free EU server that plays paid. Limited slots.
$0/mo · 2 GB · EU
  • 20 active hours / month
  • Dedicated CPU — never oversold
  • No queue, no ads, live TPS
  • Paper/Purpur/Vanilla + plugins
  • Limited slots — claim or join the waitlist
Choose
METERED

Metered

Pay for played hours. Sleep is free.
$0.012/GB-hr
  • Scale-to-zero + wake-on-join
  • Guaranteed CPU, never oversold
  • Live TPS/MSPT on tick-capable cores
  • Web console, file manager, backups
  • Perfect for irregular play
Choose
Community pick
FLAT

Flat 24/7

Always online. From $3/GB per month.
$12/mo · 4 GB
  • Server online around the clock
  • Guaranteed CPU, never oversold
  • Tiers from 2 GB to 16 GB ($48/mo)
  • Priority node · North America or Europe
  • Everything in Metered
  • TPS alerts on Discord
Choose
EVENT

Event

Tournaments on demand. Big cores, just for the weekend.
On request
  • Beefy cores under load
  • Spun up for your date/time
  • Velocity network on request
  • Engineer on call during the event
  • Pay only for the event window
Contact us

Pricing estimate (USD) — not a quote; you pay metered for active GB-hours.

Full pricing and the per-tier table →

Before you ask

Moving in, getting help, and driving it from code

Move in without a ticket

Export a .zip from your old host, create a server here, and hit Import world on its page — archive up to 512 MB, world, plugins and configs together. If you ever leave, download a full backup and take everything with you.

Talk to the engineer

Server status and TPS alerts land straight in Discord. When something is off you reach a real engineer with an SLA on the reply — not a fake "24/7" badge and not a bot.

Drive it from code

Everything the panel does is a REST call too — with a TypeScript SDK, a CLI that gives Minecraft plugins a live dev loop, and an MCP server so you can run your server from Claude.

FAQ

Straight answers

When nobody is online your server hibernates instead of burning a paid CPU core 24/7. The moment a player joins it wakes (~12s) and is ready. You only pay for the GB-hours your server is actually active.

Spin one up. Watch the tick for yourself.

Up in a minute. Top up by card. When it sleeps, you pay nothing.

Create serverOpen Discord