Help
Where things are in the panel, and how to do the common jobs.
Operate
Install plugins and mods
Search and install from the catalog, pick the version a catalog install stays on, or upload your own .jar — and when changes take effect.Read →Manage server files
Browse, edit, upload, extract and delete files in the panel, even while the server runs, plus when to switch to an SFTP client instead.Read →Manage worlds
Switch the active world, delete one you no longer need, fix a boot pointing at a missing folder, and install the plugins the panel recommends.Read →Manage players, whitelist and ops
Enforce the whitelist, grant operator, ban or kick players — and why the whitelist list alone doesn't restrict who can join.Read →Use the server console
Run commands on a live server, read its console output even when it's stopped, and know the difference between the live view and the downloadable log file.Read →Configure
Use your own domain
Point a domain you own at your server so players join by your name instead of ours — which DNS record to create, how we check it, and what each status means.Read →Set up voice chat
Simple Voice Chat on your server: open the UDP port, what we configure for you, the one LuckPerms permission step, and how to check voice really works.Read →Audit log: who did what
What the audit log records, the actions it still misses, why its retention window differs from the panel's label, and why 'who' can't yet tell teammates apart.Read →Change your server's RAM plan
Resize a metered or flat server's RAM from the panel — what applies immediately, how flat proration works, and why free-plan servers don't have this tab at all.Read →Connect and share your server
Where your Java and Bedrock addresses come from, how extra ports like voice chat work, why Bedrock crossplay isn't always available, and external proxies.Read →Bind a server to Discord
What the Discord bridge actually gives you — chat relay, /whitelist, /status — how to bind a guild without the bot missing from it, and how to unbind.Read →Import an existing world
Move a world you already have onto your TrueTick server: archive formats, the size limit, what the import replaces, and the backup it takes first.Read →Server networks (Velocity proxy)
The Network tab, proxy-only: regions, wiring state, authentication mode, and attaching backends — and why a metered proxy is a bad idea.Read →Configure server settings
Every tab under Settings, from General and Properties to Alerts and Danger: what each field does, which changes need a restart, and where the rest live.Read →Wake-on-join and hibernation
Why a sleeping server costs nothing, what wakes it, how to turn off join-triggered wake, and the one wake-time measurement we can stand behind.Read →Account
Give someone access to one server
Invite a helper to specific servers on the account instead of the whole thing — what they can see and do, how to change the set later, and how to take it away.Read →Team members: invites, roles and access
Who can invite, what a Member can and can't do compared to an Owner, and how to revoke access — by what the permission checks actually enforce.Read →Wallet: top-ups, auto top-up, spend cap and the ledger
How to add funds, what auto top-up actually does (it never charges you automatically), the monthly spend cap, the ledger, and what a zero balance does.Read →